Designing the Palm Pre
I’ve been sort of a huge handheld computer geek since the time I was, oh I don’t know, three years old, so you can believe I owned quite a few Palm Pilots (and of course, Newtons.) I later also evolved into a phone geek, and was famous freshman year of college for always having a different phone (and hacking all of them as much as I could). Since the iPhone has come out, it’s been rather boring, really, because there’s nothing I particularly want to replace it with (and I love new toys!) That’s part of the reason I’ve found the Pre so intriguing, because it actually seems pretty compelling as a device and platform. (Plus, I’m still nostalgic for my old Tungsten|T and Treos.)
UXbyDesign has got a great interview with Michelle Koh, who worked on the user experience aspect of the Pre. She makes a good point about dissatisfaction driving the demand for a “better” platform, and having used about 40 different phones, I would definitely agree—I think that’s a large part of why when Apple announced they were making a phone, the reaction was almost like a prophet had touched down—the user experience was complete junk on all of them until the iPhone came around. As far as the Pre is concerned, I think its most exciting innovation is the way it handles multitasking:
Apple’s not resting on their laurels, of course—the new iPhone is expected to be announced within a month, most likely at next week’s WWDC conference.
via Engadget
Posted: June 5th, 2009 under design.
Tags: apple, design, iphone, palm, phones, pre

